Course Description

The BA (Hons) Computer Games Design programme focuses on the creative and technical processes behind modern game development. Students will learn to design, build, and refine engaging game mechanics, levels, and systems that form the backbone of player experience.

Delivered in partnership with the University for the Creative Arts, this course offers hands-on learning using industry-standard tools such as Unreal Engine 5, UEFN, and Jira. Students will explore every stage of the design process, from initial concept development to the completion of polished, playable prototypes.

The course provides a studio-style learning environment that mirrors real-world industry settings, encouraging collaboration, adaptability, and innovation. Students will also have the opportunity to engage in live briefs, competitions, and challenges, gaining valuable exposure to professional practice and developing a portfolio that showcases their creative and technical skills.

The Foundation in Design and Creative Business pathway offers an additional preparatory year for students who wish to strengthen their academic, creative, and digital skills before progressing to the full undergraduate degree.

What You Will Learn

Students will gain expertise in the principles of game design, storytelling, asset creation, and gameplay systems. The course encourages a balance between creativity and technical precision, providing experience in visual storytelling, project management, and advanced game mechanics.

Through a combination of lectures, studio workshops, and collaborative projects, students will:

  • Develop game concepts from idea to prototype.

  • Create and implement 3D assets using professional tools.

  • Design intuitive levels and engaging player experiences.

  • Learn project management methodologies such as Scrum and Lean.

  • Explore cutting-edge technologies including Metaverse gaming, VR, and AR.

  • Build a professional portfolio demonstrating a strong command of design, collaboration, and innovation.

Why study this course?

  • Accredited and awarded by the University for the Creative Arts, one of the UK’s top creative specialist universities.

  • Industry-focused curriculum that reflects current trends and technologies in game development.

  • Flexible study mode combining in-person and online learning, ideal for balancing study with other commitments.

  • Access to state-of-the-art facilities and professional-grade software, including Unreal Engine 5 and UEFN.

  • Opportunities to participate in live projects, industry briefs, and competitions to build real-world experience.

  • Supportive learning environment that encourages collaboration and creativity through studio-based teamwork.

Entry requirements

Academic Route

Minimum Age: 18 years

Applicants must provide evidence of their highest academic qualification, which may include:

  • Level 3 Qualifications (A Levels, NVQ Level 3, Diploma, Certificate, or Access to Higher Education Diploma)
  • International Baccalaureate
  • High School Level Qualifications
  • Level 2 Qualifications or equivalent (for example, GCSEs, NVQ Level 2, Diploma, or Certificate)

Work Route

Minimum Age: 21 years

Applicants who do not meet formal academic entry criteria may apply through the Work Route. This route recognises relevant professional experience in the field, or related industries as an alternative pathway into higher education. Some exceptions may apply for applicants with professional experience in other fields. This entry route ensures that motivated and experienced candidates can progress academically and professionally.

English Language Proficiency

If English is not the first language, applicants must complete an approved free English language test that assesses reading, writing, speaking, and listening skills. Equivalent qualifications may also be accepted.

Interview

All applicants are required to attend an interview with a member of the admissions team as part of the selection process.

Assessments

The BA (Hons) Computer Games Design with Foundation Year program uses a variety of assessment methods to measure students' knowledge, creativity, and technical skills in game design. These assessments are designed to challenge students to apply their learning in real-world contexts, demonstrating both their practical abilities and their theoretical understanding of game design principles.

  • Individual and group projects

  • Game prototypes and technical demonstrations

  • Written reports and reflective journals

  • Presentations and portfolio reviews

  • Research and final major projects

Modules

  • Games Design Concepts and Visual Storytelling
  • Games Studio Practice 1
  • Introduction to 3D Asset Creation for Games
  • Introduction to Gameplay Mechanics

  • Level Design: Player Experience and Usability
  • Games Studio Practice 2
  • Games Project Management
  • Advanced Mechanics and Quest Design

  • Games Studio Practice 3
  • Final Year Project and Professional Portfolio Curation
  • Audio and Soundscapes for Games OR Advanced Games Feature Design and Emerging Technologies

Study & Career Progression

Graduates of the BA (Hons) Computer Games Design programme will leave with a strong creative and technical foundation, equipped to enter a variety of roles within the games and interactive media industries.

Possible career paths include:

  • Game Designer

  • Level Designer

  • Gameplay Programmer

  • 3D Artist or Technical Artist

  • Sound Designer

  • Game Producer

  • QA Tester or Project Manager

Students may also choose to continue into postgraduate study, such as a Master’s degree in Game Design, Interactive Media, or Digital Arts, further developing their creative and professional expertise.

The course’s strong industry links and focus on real-world projects ensure that graduates are not only technically skilled but also ready to adapt to the fast-paced and evolving nature of the global gaming sector.

Student Fee's & Finance

This course is available to United Kingdom residents who have access to public funds and are eligible for Student Loans Company funding to help cover tuition and living costs.

Funding options include:

  • Tuition Fee Loan: Covers the full cost of the course and is paid directly to the university.
  • Maintenance Loan: Helps cover day-to-day living expenses and is paid directly into the student’s account.
  • Additional Support: Eligible students may apply for Childcare Grants, Disabled Students’ Allowance, or university bursaries that do not require repayment.

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